That's not to say there were road bumps along the way. It was a modest success, and soon the series took off from there. Still, with Melee's success and positive reception to both Marth and Roy, Nintendo decided to give Fire Emblem a shot in overseas markets, releasing the 7th game in the series internationally. Rather than edit or remove the two characters from overseas releases of Melee, North American gamers got their first taste of Fire Emblem, in the form of two characters who were playable in a very non-Fire Emblem-like capacity. Melee, the Fire Emblem series received two representatives: Marth, the protagonist in the first and third games, and Roy, the protagonist of an at-the-time upcoming release. The series proved popular enough in Japan that, in the 2nd Nintendo All-Star battle royale otherwise known as Super Smash Bros. None of the series' first six games were released outside of Japan, perhaps for a myriad of reasons, from the belief that overseas gamers would not be interested in the genre of the game to the belief that overseas gamers would not be pleased with the difficulty of the games, the series' most notorious quirk is that when an ally fell in battle, they would be lost permanently (unless you restarted from a previous save, obviously).
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